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1. New Ship Class: Excavators - in Player Features and Ideas Discussion [original thread]
Interesting! Interesting would be a specialized mining capital which not touched the role of the rorqual. On the other hand player should have a good reason to field it in a asteroid belt for example, and this ships concept - under no circumstanc...
- by Richard Feynmann - at 2014.10.02 09:21:00
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2. CCP - bring back the old cloaking effect - in Player Features and Ideas Discussion [original thread]
Aakkonen wrote: Well this didnt take long... Whining started bit more earlier than the jump animations... This is good addition and ppl likes it. I dont like gallente ships but I havent posted any threads in forums about that (yet) Pirate Anywa...
- by Richard Feynmann - at 2014.10.01 13:14:00
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3. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Strategic Logistics Configuration (Skill) Allow to use "Strategic Logistic Links" - (on Rorqual or maybee on a Carrier) possible Links (Command Modules): - faster POS onlining times - hardener/HP boost for POS - anchoring more than one...
- by Richard Feynmann - at 2012.01.20 18:22:00
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4. 1% sub loss vs. 10% sub increases - in EVE General Discussion [original thread]
nearly 6k accounts already cancelled.
- by Richard Feynmann - at 2011.06.26 01:41:00
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5. So who actually cancelled their subscriptions? - in EVE General Discussion [original thread]
Edited by: Richard Feynmann on 25/06/2011 12:26:44 Everyone should be aware that if he keeps playing, EVE is further destroyed. Who wants to keep Eve must cancel his subscription now!
- by Richard Feynmann - at 2011.06.25 12:26:00
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6. So who actually cancelled their subscriptions? - in EVE General Discussion [original thread]
-3 done yesterday!
- by Richard Feynmann - at 2011.06.25 12:04:00
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7. The MT Delusion - in EVE General Discussion [original thread]
That's right. After all, I'm almost 5 years Eve had my fun. It is disgraceful how CCP deals with the community. Either they do not realize is that the community is a jewel in the WWW, or they have simply lost their minds.
- by Richard Feynmann - at 2011.06.25 09:53:00
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8. The MT Delusion - in EVE General Discussion [original thread]
Go on!
- by Richard Feynmann - at 2011.06.25 09:43:00
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9. John Turbefield - in EVE General Discussion [original thread]
- by Richard Feynmann - at 2011.06.24 04:39:00
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10. 30s penalty after decloack - in Player Features and Ideas Discussion [original thread]
A freind of me have a other idea. If a ship is locked up, it is not able to jump/dock. So this would end silly docking games too!
- by Richard Feynmann - at 2011.01.19 19:59:00
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11. 30s penalty after decloack - in Player Features and Ideas Discussion [original thread]
Edited by: Richard Feynmann on 19/01/2011 18:37:59 @Korg Leaf If he has not the jump delay of 30s and he is almost able to crash, he can't pass the camp as well. If he has the jump delay of 30s he can't crash, but he is not able to pass the c...
- by Richard Feynmann - at 2011.01.19 18:34:00
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12. 30s penalty after decloack - in Player Features and Ideas Discussion [original thread]
@Korg Leaf Lock maybee if he runns back but he will still run the gate.
- by Richard Feynmann - at 2011.01.19 16:18:00
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13. 30s penalty after decloack - in Player Features and Ideas Discussion [original thread]
One of the main problems are the delay/desync time. You can have a scan resolution of 10mio mm, but you are not able to catch him.
- by Richard Feynmann - at 2011.01.19 15:48:00
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14. 30s penalty after decloack - in Player Features and Ideas Discussion [original thread]
I think you should not be able to jump a gate, after 30s have passed. (The Timer starts if you decloak. CCP love this 30s timer ! You have it already if you undock station, change ship, enter/left a fleet, if you change walled division.....Pleas...
- by Richard Feynmann - at 2011.01.19 15:27:00
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15. Speed - Web - balancing - in Player Features and Ideas Discussion [original thread]
Speed is not in all ways overpowerd, not in all ships the best choice, but generally the most effective way to get easy kills and run away with low risk if stronger enemys will try to catch. But the counter-parts to fight against speed enemys are ...
- by Richard Feynmann - at 2011.01.17 11:00:00
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16. 5th Subsystems - in Test Server Feedback [original thread]
First i want to say, that the T3 ship for itselfs should be get arch enemy (in the meaning of empire races) boni/mali(antibonus)...for example Proteus in fight against Caldari ships (less shieldboost/recharge time) for example. I think t3 ships s...
- by Richard Feynmann - at 2009.04.10 00:16:00
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17. special Wormholegates (Hyperspace gates)??? - in Test Server Feedback [original thread]
Edited by: Richard Feynmann on 10/04/2009 00:01:44 More systems (outer wh) would be the most great thing. But I am of the opinion, that the architecture of eve dont allow more systems...that is not possible, as far as i know...so they got idea...
- by Richard Feynmann - at 2009.04.10 00:00:00
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18. special Wormholegates (Hyperspace gates)??? - in Test Server Feedback [original thread]
I don`t think, that this gates would be in competition with regular wormholes. And those gates should not bridge huge trade centers to each other.
- by Richard Feynmann - at 2009.04.09 23:25:00
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19. special Wormholegates (Hyperspace gates)??? - in Test Server Feedback [original thread]
Hello mates, I am sorry for my bad english first. I hope I can describe my idea good enougth. Would it not be a good idea to insert special Stargates into empire ore some maybee in lowsec? The idea is, that the empire races found a way to make a...
- by Richard Feynmann - at 2009.04.09 22:59:00
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